Each tag is shown here with its default value.ĭesc: Identifies the asset as Kind bogey.ĭesc: Distance traveled in metres by the bogies in 1 second (30 frames) of animation. In other words, multiply the wheel diameter by PI which is 3.1415. Leave this tag out if the bogey is not animated.īogie animation files exported from the 3D Editor must be called "anim.kin" and included in the asset folder.ĭo not include anim.kin in the config.txt. If, for instance, there are large driving wheels and smaller wheels used on the pilot, of a steam locomotive, you will need to work out the correct value for each bogey using the angular rotation for 30 frames. This Tag is required for trainz version 4.6.ĭesc: This tag identifies the distance in metres of each axle location from the 'origin' of the bogie. The origin is the attachment point location. This is currently used to calculate where, and how many, axles the traincar has to play the 'turnout' sound effect. So, for example, a 3 axle bogie with an axle spacing of 1.5m (centre axle is in line with the attachment point) would have the following:Ī one axle bogey would be 0.0 and a two axle bogey would be -2.0, 2.0 providing each axle is 2.0 metres from the attachment point.ĭesc: If 1, the bogey animation is linked to the steam piston and physics system. This tag is for steam locomotive animated driving bogies only. If this tag is not included the piston and steam sounds will not work.
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